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        <description>interface

introduction

ESC au démarrage : discard splash screen
TToggle visibility of Toolshelf RegionNToggle visibility of Properties RegionF5Flip the Region under the mouse pointer to the opposite sideF5Move Header from Top to Bottom (mouse pointer must be over it)</description>
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        <description>Editors
3D  3D ViewAnimation  Timeline Graph Editor Dope Sheet NLA EditorImage/Video  UV/Image Editor Video Sequence Editor Movie Clip EditorNodes/Logic  Text Editor Node Editor Logic EditorSettings  Properties Editor Outliner Preferences InfoOther</description>
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        <description>Nettoyer un mesh avec blender

- ESC. ou clic : fermer le splash screen

(Object Mode)
- A : tout désélectionner (sur la scène de départ)
- A : tout sélectionner (sur la scène de départ)
- X : supprimer

file&gt;Import&gt;STL

- TAB : passage en edit mode
- N : afficher le panneau Propriétés</description>
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        <description>notes sur la documentation

1 interface - notes

2 editors - notes

3 data system - notes

4 modeling - notes

5 modifiers - notes

6 rigging - notes

7 animation - notes

8 physics - notes</description>
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(faux ?)
Sélectionner un objet, le faire translater en x/y/z ou les trois etc, tout en étant en translation, approcher le curseur du point sur lequel on veut snapper et appuyer sur control.

Les paramètres de snap se trouvent sur le header de la 3D view (en bas en général).</description>
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